If I’m doing LESS damage than before the berserkers got fixed, then they are buffing the mobs too much.
Seriously. Pre-fix I was doing like 450 per hit. Post-fix it was in the 500s. Now I doing 405. Assuming I hit at all.
We made some adjustments to some monsters’ in the Coliseum at the same time augment stones were made functional. Due to the bug that was causing augmentation stones to be non-functional, we had opted, for a long while, to leave some of the stat points (monsters have stat points just like your dragons) unallocated to compensate for that disparity.
We recently made some great progress in resolving the augment stone bug, but are experiencing some lingering issues with it that are causing them to not apply their bonuses consistently due to this high load. Because of this, we have decided to revert these monsters back to their scaled back stats.
Thanks for hanging in there with us. We are working on additional optimizations for the Coliseum to address the problems that arise when there is higher load than normal. These problems, which some of you may have noticed or reported to us, are things like not being able to reach certain pages of the Coliseum (Organize Part, Stats, etc.) as well as the inconsistent augment stones issue noted above. These problems are a direct result of high load, and we are hoping that our current work towards better scalability will address many, if not all of them.
Our apologies that things are not going as smoothly during the festival as we would like. Thank you for your continued patience during this holiday - we’re very lucky to have a passionate and helpful player base that lets us know when things aren’t going exactly as they should, and that information is extremely beneficial to aiding us in our work.